

Even sharpening a stick using a different kind of rock unlocks experience. Get into the habit of experimenting with everything at least twice as doing something new unlocks experience. You can maximise neuron energy generation by aways carrying 2 babies with you. Use this feature to learn what tasks generate energy, you will find that they will mostly be tasks that requires an action. You can see the level of your neuron energy by looking at the the white circle in the bottom right corner of the screen. This is generated by doing tasks requiring your brain while in the presence of baby hominid apes. Having a high dopamine level results in higher confidence, and increases your success rate of completing tasks, counter attacking, and intimidating predators.Įxperience is obtained through neuron energy.

You can check you dopamine level in the bottom left corner of the screen. Make sure you keep your dopamine level high to ensure your ape doesn't run off into the wilderness when it gets scared. If the permanent damage becomes too high you will need to change to a healthier ape. Injuries that result in red damage will cause permanent health damage that cannot be recovered. When the it becomes yellow you need to stop what you are doing and rest so allow the Health bar to replenish. This guage will turn from green (normal), to yellow (tired/drained), to red (permanent damage, death upon emptying). Keep an eye on your Health bar in the bottom center of the screen. When you find water you will need to use both hands to scoop.

As you progress in the game you will be able to reduce the amount of sleep needed through genetic unlocks.įood and water is plentiful and can be found everywhere, you will be able to physically see it using Experience, or Heard/Smelled. The success rate for using a tool successfully is increased.įewer hits are required to successfully craft items using a tool.To begin with you will need to sleep until the green health in the bottom center of the screen stops growing, this will be about 10 hours of night. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand or bare hand. TAP (button) to switch an item from one hand to the other. More dopamine is generated after discoveries or after creating and using a tool. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand. The success rate of an alteration using a tool is increased. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with your bare hands or with a tool. The success rate of all alteration modes is increased. Learning specific neurons increases your abilities with tools. Some tools like the Dead Branch, Stick, Sharpened Stick, the various rocks, and the precious stones also double as weapons. There is no need to waste energy and effort to swing a blunt rock a dozen times when a sharp rock does it much faster. Using more specialized tools also allows for the faster (and more successful) creation of new items. Trying to butcher a carcass with a blunt rock isn't going to be as successful as using a sharp stone designed much better for the task. Many tools can perform the same function but some tools are better than others.
